A URL is text that points to the location of something, like the Web URL https://cgjennings.ca. URLs can be used in various places in Strange Eons. For example, you can set a portrait’s file to the URL of an image from the Web and it will use that image for the portrait. Strange Eons also defines two special kinds of URLs (technically, URL protocols) for internal use: resource URLs, which start with res://
, and project URLs, which start with project://
. They can be used with any method that takes a URL as a parameter.
A resource URL provides access to resources that are linked to Strange Eons. This includes resources that are built into Strange Eons as well as files stored in the resources
folder of an installed plug-in. All of the files stored in all of these locations are combined into a single virtual file system. This means that when a resource is requested, it will be found if it exists in any of the resources
folders in any installed plug-in. If the same path occurs in multiple places, the plug-in that is loaded first takes precedence; you can take advantage of this by changing a plug-in’s priority
(using the root file).
A resource URL starts with the protocol res://
and is followed by a path relative to this virtual file system. If your plug-in bundle includes the file:
resources/myplugin/images/kitty.jpg
then you can access it with the URL:
res://myplugin/images/kitty.jpg
If you refer to a resource that is not found in any of the real resources
folders in the loaded plug-ins, the ResourceKit
will search the open project before giving up. To do this it checks each task folder with a resources
subfolder for a suitable match. If it finds one, this is returned as the missing resource.
This is helpful when developing plug-ins: you can, for example, run a plug-in script and it will load image resources for the script directly out of your plug-in task folder. Image resources that are discovered this way aren’t cached, so if you replace one the new version will be used on the next run of the script.
Because res://
URLs (and regular resource paths) combine the app and all plug-ins into a single virtual file system, you may occasionally run into cases where you get a different resource than the one you were expecting. Sometimes this is a cached version (in which case you can clear the cache). Sometimes, though, you will want to determine exactly which resource is actually being matched to the URL. You can do this by calling ResourceKit.composeResourceURL(pathOrUrlString)
. This works with both resource paths and resource URL strings (basically a path with res://
prepended to it). This method will return an absolute URL pointing to the exact resource loaded by the input parameter.
You can escape out of the resources
folder to the root of the class path by adding an extra slash at the start of the URL. This URL refers to a file stored in the root of the plug-in bundle: res:///at-the-root.txt
.
A project URL can be used to access a file in the open project independently of where the project is stored on your computer. They can be useful for automation scripts and in other cases where you want to refer content stored in another part of a project. For example, if you have a card that contains an <image>
markup tag, you could use a project URL to store the image alongside the card without the link breaking when the project is copied somewhere else.
A project URL starts with project://
and is followed by a path relative to the root of the open project.