Strange Eons 3
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Developer manual contents
Getting started
Overview of plug-in authoring
Taking a tour of a plug-in
Plug-in types
Making your first plug-in
The root file
APIs and examples
Script library API
Java class API
Plug-in authoring kit
Settings
Setting basics
Setting hierarchies
Setting collections
$-notation
Additional plug-in resources (images, fonts, etc.)
Resources
Resource
res://
and other special URLs
Image resources
Font resources
Cloud fonts
Class map resources
Conversion map resources
Settings file resources
String table resources
Tile set resources
Silhouette resources
Default abbreviation table resources
Installation notes and scripts
Named objects
Development tools
Quickscript and the script console
Code editor
Test Plug-in
Script debugger
Converting and compressing images
Draw Regions
Typeface (font file) viewer
Setting Explorer
Memory use and cache control
How to…
Register new games and game expansions
Create new card types with DIY components
Add portraits to DIY components
Add bleed margins and rounded corners
Change DIY components without breaking old save files
Prefab components: create new component types without code
Customize how a component is drawn in Ink Saver mode
Access the open project and its files
Extend the project system
Extend the
Preferences
dialog
Customize the context bar
Extend the app menu
Use and define application commands
Register an export container
Make the spelling checker ignore game terminology
Appendices
TypeScript support
High DPI displays and desktop scaling