The deck editor is used to lay out printed pages. It is most commonly used to:
The deck editor has three basic parts. The upper left corner controls the deck’s basic properties, such as paper size and crop marks. Below that are objects that can be added to the deck, including shapes, text, game components, and game-specific tiles and decorations. On the right side is the design area. You can add, switch between, and organize pages using the tabs above the design area.
To move to different parts of the page into view, left click on the paper and drag.
To zoom in or out, use the mouse wheel or + and - keys.
To add objects to the deck, drag them from the lists to the page.
To add game components, first drag and drop the .eon
file onto the object lists, or click Add Components.
To select an object, left click on it. Hold Shift to add objects to the selection.
To select an area, Shift + left click on the paper and drag.
To move and object, left click on it and drag or use the arrow keys. When you drop an object over an existing object, it may snap into place as indicated by a blue rectangle. For the most part it just does the right thing and you don’t need to worry about it.
To edit an object’s content, double click on it.
To change the object’s style (such as line colour), right click on it and choose Style.
To set the game associated with a deck, choose the game from the Game dropdown of the Deck tab. Setting a specific game is usually only relevant if you want to design a game board. The default is All Games, which is all you need if you are creating a deck of cards.
Changing the Game adds game-specific content to different parts of the deck editor:
Not all games add new content, or add every possible kind of new content.