Uses of Interface
ca.cgjennings.apps.arkham.StrangeEonsEditor
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Packages that use StrangeEonsEditor Package Description ca.cgjennings.apps.arkham ca.cgjennings.apps.arkham.deck ca.cgjennings.apps.arkham.diy ca.cgjennings.apps.arkham.editors gamedata -
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Uses of StrangeEonsEditor in ca.cgjennings.apps.arkham
Classes in ca.cgjennings.apps.arkham that implement StrangeEonsEditor Modifier and Type Class Description classAbstractGameComponentEditor<G extends GameComponent>The abstract base class forGameComponenteditors.classAbstractStrangeEonsEditorThe abstract base class from which all editors that can appear in the document tab strip are derived.classAbstractSupportEditorSupport editors are used to edit content other than game components.classMarkerEditorEditor for game markers and tokens.Methods in ca.cgjennings.apps.arkham that return StrangeEonsEditor Modifier and Type Method Description StrangeEonsEditorStrangeEons. createEditor(java.lang.String classMapKey)Creates a new editor for the component type specified by a key from a class map.static StrangeEonsEditorStrangeEons. getActiveEditor()Returns the active editor, ornullif no editor is active.abstract StrangeEonsEditorStrangeEonsAppWindow. getActiveEditor()Returns the currently active editor window, or null if there is no active editor.StrangeEonsEditorContextBar.Context. getEditor()If the target is within a Strange Eons editor tab, returns the editor.abstract StrangeEonsEditor[]StrangeEonsAppWindow. getEditors()Returns an array of all currently open editor windows.abstract StrangeEonsEditor[]StrangeEonsAppWindow. getEditorsShowingFile(java.io.File file)Returns an array of all currently open editor windows that are editing a certain file.abstract StrangeEonsEditorStrangeEonsAppWindow. selectNextEditor()Selects the next editor after the one that is currently active.abstract StrangeEonsEditorStrangeEonsAppWindow. selectPreviousEditor()Selects the previous editor before the one that is currently active.StrangeEonsEditorAbstractGameComponentEditor. spinOff()StrangeEonsEditorAbstractStrangeEonsEditor. spinOff()Creates a duplicate of this editor.StrangeEonsEditorStrangeEonsEditor. spinOff()Creates a duplicate of this editor.protected StrangeEonsEditorAbstractGameComponentEditor. spinOffImpl()protected StrangeEonsEditorAbstractStrangeEonsEditor. spinOffImpl()Subclasses should override this to clone the edited document if SPIN_OFF is a supported command.Methods in ca.cgjennings.apps.arkham with parameters of type StrangeEonsEditor Modifier and Type Method Description static voidStrangeEons. addEditor(StrangeEonsEditor editor)Adds a new editor, causing it it to become visible and available to the user.abstract voidStrangeEonsAppWindow. addEditor(StrangeEonsEditor editor)Adds a new editor to the application window.voidStrangeEonsAppWindow.EditorAddedListener. editorAdded(StrangeEonsEditor editor)Called when a new editor has been opened in the application.voidEditorAdapter. editorAttached(StrangeEonsEditor editor)voidStrangeEonsEditor.EditorListener. editorAttached(StrangeEonsEditor editor)An editor has been reattached to the application.voidEditorAdapter. editorClosing(StrangeEonsEditor editor)voidStrangeEonsEditor.EditorListener. editorClosing(StrangeEonsEditor editor)An editor is about to close and will be removed from the application.voidEditorAdapter. editorDeselected(StrangeEonsEditor editor)voidStrangeEonsEditor.EditorListener. editorDeselected(StrangeEonsEditor editor)An editor is no longer the selected editor.voidEditorAdapter. editorDetached(StrangeEonsEditor editor)voidStrangeEonsEditor.EditorListener. editorDetached(StrangeEonsEditor editor)An editor has been detached from the application.voidEditorAdapter. editorSelected(StrangeEonsEditor editor)voidStrangeEonsEditor.EditorListener. editorSelected(StrangeEonsEditor editor)An editor has become the selected editor.voidStrangeEonsEditor.FieldPopulationListener. fieldsPopulated(StrangeEonsEditor editor)Called when the specified editor has copied the state from the component it is editing into its editing controls.booleanStrangeEonsEditor.HeartbeatListener. heartbeat(StrangeEonsEditor editor)Called to indicate that a heartbeat is taking place in the indicated editor. -
Uses of StrangeEonsEditor in ca.cgjennings.apps.arkham.deck
Classes in ca.cgjennings.apps.arkham.deck that implement StrangeEonsEditor Modifier and Type Class Description classDeckEditorEditor for decks of cards (collections of game components laid out on pages) and custom expansion boards. -
Uses of StrangeEonsEditor in ca.cgjennings.apps.arkham.diy
Classes in ca.cgjennings.apps.arkham.diy that implement StrangeEonsEditor Modifier and Type Class Description classDIYEditorThe game component editor used to edit scriptableDIYcomponents. -
Uses of StrangeEonsEditor in ca.cgjennings.apps.arkham.editors
Classes in ca.cgjennings.apps.arkham.editors that implement StrangeEonsEditor Modifier and Type Class Description classCardLayoutEditorA support editor for the construction of cards as an ordered list of layers.classCodeEditorSupport editors are used to edit content other than game components.classPropertyBundleEditorAn editor for string resource bundles (.properties files).Methods in ca.cgjennings.apps.arkham.editors that return StrangeEonsEditor Modifier and Type Method Description protected StrangeEonsEditorCodeEditor. spinOffImpl() -
Uses of StrangeEonsEditor in gamedata
Methods in gamedata that return StrangeEonsEditor Modifier and Type Method Description StrangeEonsEditorClassMap.Entry. createEditor()Creates an editor for this entry, adding it to the application window.StrangeEonsEditorClassMap.Entry. createEditor(boolean debug)Creates an editor for this entry, adding it to the application window.
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