Uses of Interface
ca.cgjennings.apps.arkham.StrangeEonsEditor
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Packages that use StrangeEonsEditor Package Description ca.cgjennings.apps.arkham ca.cgjennings.apps.arkham.deck ca.cgjennings.apps.arkham.diy ca.cgjennings.apps.arkham.editors gamedata -
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Uses of StrangeEonsEditor in ca.cgjennings.apps.arkham
Classes in ca.cgjennings.apps.arkham that implement StrangeEonsEditor Modifier and Type Class Description class
AbstractGameComponentEditor<G extends GameComponent>
The abstract base class forGameComponent
editors.class
AbstractStrangeEonsEditor
The abstract base class from which all editors that can appear in the document tab strip are derived.class
AbstractSupportEditor
Support editors are used to edit content other than game components.class
MarkerEditor
Editor for game markers and tokens.Methods in ca.cgjennings.apps.arkham that return StrangeEonsEditor Modifier and Type Method Description StrangeEonsEditor
StrangeEons. createEditor(java.lang.String classMapKey)
Creates a new editor for the component type specified by a key from a class map.static StrangeEonsEditor
StrangeEons. getActiveEditor()
Returns the active editor, ornull
if no editor is active.abstract StrangeEonsEditor
StrangeEonsAppWindow. getActiveEditor()
Returns the currently active editor window, or null if there is no active editor.StrangeEonsEditor
ContextBar.Context. getEditor()
If the target is within a Strange Eons editor tab, returns the editor.abstract StrangeEonsEditor[]
StrangeEonsAppWindow. getEditors()
Returns an array of all currently open editor windows.abstract StrangeEonsEditor[]
StrangeEonsAppWindow. getEditorsShowingFile(java.io.File file)
Returns an array of all currently open editor windows that are editing a certain file.abstract StrangeEonsEditor
StrangeEonsAppWindow. selectNextEditor()
Selects the next editor after the one that is currently active.abstract StrangeEonsEditor
StrangeEonsAppWindow. selectPreviousEditor()
Selects the previous editor before the one that is currently active.StrangeEonsEditor
AbstractGameComponentEditor. spinOff()
StrangeEonsEditor
AbstractStrangeEonsEditor. spinOff()
Creates a duplicate of this editor.StrangeEonsEditor
StrangeEonsEditor. spinOff()
Creates a duplicate of this editor.protected StrangeEonsEditor
AbstractGameComponentEditor. spinOffImpl()
protected StrangeEonsEditor
AbstractStrangeEonsEditor. spinOffImpl()
Subclasses should override this to clone the edited document if SPIN_OFF is a supported command.Methods in ca.cgjennings.apps.arkham with parameters of type StrangeEonsEditor Modifier and Type Method Description static void
StrangeEons. addEditor(StrangeEonsEditor editor)
Adds a new editor, causing it it to become visible and available to the user.abstract void
StrangeEonsAppWindow. addEditor(StrangeEonsEditor editor)
Adds a new editor to the application window.void
StrangeEonsAppWindow.EditorAddedListener. editorAdded(StrangeEonsEditor editor)
Called when a new editor has been opened in the application.void
EditorAdapter. editorAttached(StrangeEonsEditor editor)
void
StrangeEonsEditor.EditorListener. editorAttached(StrangeEonsEditor editor)
An editor has been reattached to the application.void
EditorAdapter. editorClosing(StrangeEonsEditor editor)
void
StrangeEonsEditor.EditorListener. editorClosing(StrangeEonsEditor editor)
An editor is about to close and will be removed from the application.void
EditorAdapter. editorDeselected(StrangeEonsEditor editor)
void
StrangeEonsEditor.EditorListener. editorDeselected(StrangeEonsEditor editor)
An editor is no longer the selected editor.void
EditorAdapter. editorDetached(StrangeEonsEditor editor)
void
StrangeEonsEditor.EditorListener. editorDetached(StrangeEonsEditor editor)
An editor has been detached from the application.void
EditorAdapter. editorSelected(StrangeEonsEditor editor)
void
StrangeEonsEditor.EditorListener. editorSelected(StrangeEonsEditor editor)
An editor has become the selected editor.void
StrangeEonsEditor.FieldPopulationListener. fieldsPopulated(StrangeEonsEditor editor)
Called when the specified editor has copied the state from the component it is editing into its editing controls.boolean
StrangeEonsEditor.HeartbeatListener. heartbeat(StrangeEonsEditor editor)
Called to indicate that a heartbeat is taking place in the indicated editor. -
Uses of StrangeEonsEditor in ca.cgjennings.apps.arkham.deck
Classes in ca.cgjennings.apps.arkham.deck that implement StrangeEonsEditor Modifier and Type Class Description class
DeckEditor
Editor for decks of cards (collections of game components laid out on pages) and custom expansion boards. -
Uses of StrangeEonsEditor in ca.cgjennings.apps.arkham.diy
Classes in ca.cgjennings.apps.arkham.diy that implement StrangeEonsEditor Modifier and Type Class Description class
DIYEditor
The game component editor used to edit scriptableDIY
components. -
Uses of StrangeEonsEditor in ca.cgjennings.apps.arkham.editors
Classes in ca.cgjennings.apps.arkham.editors that implement StrangeEonsEditor Modifier and Type Class Description class
CardLayoutEditor
A support editor for the construction of cards as an ordered list of layers.class
CodeEditor
Support editors are used to edit content other than game components.class
PropertyBundleEditor
An editor for string resource bundles (.properties files).Methods in ca.cgjennings.apps.arkham.editors that return StrangeEonsEditor Modifier and Type Method Description protected StrangeEonsEditor
CodeEditor. spinOffImpl()
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Uses of StrangeEonsEditor in gamedata
Methods in gamedata that return StrangeEonsEditor Modifier and Type Method Description StrangeEonsEditor
ClassMap.Entry. createEditor()
Creates an editor for this entry, adding it to the application window.StrangeEonsEditor
ClassMap.Entry. createEditor(boolean debug)
Creates an editor for this entry, adding it to the application window.
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