AbstractExpansionSymbolTemplate |
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ClassMap |
Represents the entries listed in the
New Editor dialog and
maps those entries to their respective component classes (or scripts).
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ClassMap.Entry |
An entry in a class map file.
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ClassMap.Parser |
A parser for class map files.
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ConversionMap |
Represents the possible game component conversion options available in the
ConvertMenu and stores the data needed to
initiate the conversions.
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ConversionMap.Class |
Represents a direct conversion group in a conversion map file.
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ConversionMap.Conversion |
Represents a conversion option in a conversion map file
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ConversionMap.Entry |
Represent any entry of a conversion map file.
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ConversionMap.Group |
Represents a conversion group in a conversion map file.
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ConversionMap.NamedEntry |
Represents a conversion map entry with a localized name.
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ConversionMap.Parser |
A parser for conversion map files.
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Expansion |
The expansion class represents an expansion for a Game .
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Game |
The game class represents a distinct, standalone game.
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Lock |
Maintains a lock on the game data.
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RegistrationEventSource<E> |
A helper that fires registration events for some kind of game data.
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ResourceParser<R> |
An abstract base class for building parsers that convert descriptive text
files (such as tile sets, class maps, or silhouette files) into resources.
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Silhouette |
A stencil shape that can be used to "cut out" a marker or token.
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SymbolVariantUtilities |
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TileSet |
A database of available tile set resources.
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TileSet.Entry |
An entry in a tile set; that is, a description of a single tile from a
tile set file.
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TileSet.Parser |
A parser for tile set files.
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