| ClassMap.Entry | 
 An entry in a class map file. 
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| ClassMap.EntryType | 
 An enumeration of the types of entries that may appear in a class map
 file. 
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| ConversionMap | 
 Represents the possible game component conversion options available in the
 ConvertMenu and stores the data needed to
 initiate the conversions. 
 | 
| ConversionMap.Class | 
 Represents a direct conversion group in a conversion map file. 
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| ConversionMap.Conversion | 
 Represents a conversion option in a conversion map file 
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| ConversionMap.Entry | 
 Represent any entry of a conversion map file. 
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| ConversionMap.Group | 
 Represents a conversion group in a conversion map file. 
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| ConversionMap.NamedEntry | 
 Represents a conversion map entry with a localized name. 
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| Expansion | 
The expansion class represents an expansion for a  Game.  
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| ExpansionSymbolTemplate | 
 Describes the various expansion symbols needed to decorate components. 
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| Game | 
 The game class represents a distinct, standalone game. 
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| RegistrationEventSource | 
 A helper that fires registration events for some kind of game data. 
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| RegistrationListener | 
 An interface implemented by objects that wish to be informed when new game
 data is registered or unregistered. 
 | 
| ResourceParser | 
 An abstract base class for building parsers that convert descriptive text
 files (such as tile sets, class maps, or silhouette files) into resources. 
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| Silhouette | 
 A stencil shape that can be used to "cut out" a marker or token. 
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| TileSet.Category | 
An enumeration of the general categories that a  PageItem can fall
 into.  
 | 
| TileSet.Entry | 
 An entry in a tile set; that is, a description of a single tile from a
 tile set file. 
 | 
| TileSet.TileClass | 
 An enumeration of the possible class values for a tile's tile set entry. 
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