The gamedata.AbstractExpansionSymbolTemplate class.
The gamedata.ClassMap class.
The gamedata.Expansion class.
The gamedata.ExpansionSymbolTemplate class.
The gamedata.Game class.
The gamedata.Silhouette class.
The gamedata.SymbolVariantUtilities class.
The gamedata.TileSet class.
Declares this plug-in script to be an EXTENSION plug-in.
the code for an EXTENSION plugin
extension library
When included in a plug-in script by calling
useLibrary("extension"), this library converts that plug-in into an extension plug-in. It must still be packaged as a.seextbundle to be discovered and loaded at the correct time.The library will define a suitable
getPluginType()function on the script's behalf. It will also import a number of classes that are commonly used when writing extension plug-ins.Extensions are loaded and executed before the program is fully initialized. The variables
EditorandComponentwill be null. However, a validPluginContextobject is provided. Extensions are never "activated" by the user, so they do not require or use arun()function.