AbstractGameComponentEditor |
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AbstractStrangeEonsEditor |
The abstract base class from which all editors that can appear in the
document tab strip are derived.
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AbstractViewer |
An abstract base class for zoomable previewers.
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BusyDialog |
Displays a pop-up dialog to indicate that the application is busy while
performing operations that take a long time to complete.
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ColourDialog |
A colour selection dialog consistent with the tint selector
( HSBPanel ).
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CommandLineArguments |
An instance of this class can be obtained from the application to access the
command line options that were passed to the application.
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ContextBar |
A small floating tool bar that tracks the focused component and shows buttons
relevant to that context.
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ContextBar.Button |
This class represents a buttons that can appear on the context bar.
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ContextBar.CommandButton |
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ContextBar.Context |
Encapsulates information about the bar's current context.
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ExportContainer |
An export container represents a file or file system that can contain a
collection of exported files.
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ImageExporter |
An image exporter assists in exporting a collection of images to an
ExportContainer such as a ZIP archive.
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Length |
A length measurement that can be represented in centimetres, inches, or
points.
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MarkupTarget |
A markup target is an adapter that allows modification of the text in user
interface components that can contain markup text for a game component.
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NamedObjectDatabase |
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NewEditorDialog |
The dialog that allows the user to select a new component type to create.
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PortraitPanel |
A standard panel for adjusting portraits.
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RegionPicker.RegionChangeListener |
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ScriptRunnerState |
Describes the script runner mode state.
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SheetViewer |
A simple component for displaying a Sheet instance.
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StrangeEons |
This is the core Strange Eons application.
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StrangeEons.LogEntry |
A record added to the application log.
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StrangeEons.PluginLoadingListener |
An event interface implemented by classes that will listen for plug-ins
to be loaded or unloaded.
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StrangeEons.ReleaseType |
Describes the type of release by which this build was made available to
the public.
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StrangeEonsAppWindow |
This class defines the interface for interacting with the Strange Eons main
application window.
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StrangeEonsAppWindow.AppMenu |
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StrangeEonsAppWindow.EditorAddedListener |
A listener that is called whenever a new editor is added to the
application.
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StrangeEonsAppWindow.ProjectEventListener |
A listener that is called when a project is opened or closed.
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StrangeEonsEditor |
This interface specifies the base level of functionality provided by every
Strange Eons editor.
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StrangeEonsEditor.EditorListener |
A listener that is called when an editor becomes active, inactive, or is
closed.
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StrangeEonsEditor.FieldPopulationListener |
A listener to be called by a game component editor when it has updated
its edit controls by copying from the current component.
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StrangeEonsEditor.HeartbeatListener |
A heartbeat listener is notified by an editor once per heartbeat.
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Subprocess |
A Subprocess is a child process that has been started by, and is
being monitored by, the application.
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Tintable |
Interface implemented by objects which can be tinted by an HSBPanel.
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TrackedWindow |
This interface is implemented by windows to be listed in the Window
menu.
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ViewQuality |
An enumeration of the different preview quality settings available from the
View menu.
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